When, after many hours of playing Dead Space 2, the kids of the bosses from Electronic Arts I started having nightmares about the developers’ office Visceral Games I received a letter asking for instructions on how to combat fear. However, it was not only the electronics that were worried about the psyche of their children; the reaction of millions of gamers who were accustomed to a comfortable Call of Duty and hardly dreamed of wholesale purchases of diapers.
The instructions should be published in February next year. By the way, it should be accompanied by an illustrated manual in which you can look at the good soldier Isaac Clarke, hundreds of formidable necromorphs crawling out of their skins to scare us, as well as the last pages of the famous trilogy. This guide is called, you guessed it, Dead Space 3, and the instructions consist of three very simple rules.
Rule one: life is hard without a friend
The kids are scared to walk alone at night, and Isaac is scared to walk on alien planets. Therefore, with a generous gesture, the developers threw a partner to help the hero, called the cooperative mode the main feature of the game and, declaring that Dead Space 3 “will rock”, cheerfully demonstrated at E3 how cool it is to shoot necromorphs together. Effective. Fast. But it’s not scary at all. In the video offered to us, we witnessed action devoid of any horror effects. There are no lonely walks in dark corridors, no lingering anticipation of meeting a creature lurking around the corner, no oppressive uncertainty and no fear of closed doors. Yes, they cannot exist in a cooperative, when the voice of a partner, his appearance constantly repeats: “You are not alone”. Moreover, the death of one of the partners is not at all scary – a combat partner is always ready to resurrect a fallen friend.
Of course, no one cancels a single passage. The developers even assure that it will retain all the delights of the previous parts. Only this statement slightly contradicts their own words that when developing they are focused specifically on the cooperative. Be that as it may, for those who do not have a comrade at hand, the following rule will help.
Rule two: if you’re afraid of a wolf, don’t go into the forest
In the third part, Isaac will have to wander not only through the dark narrow corridors of spaceships, but also through the open spaces of a snow-covered planet with the exotic name Tau Volantis. So that the player does not accidentally develop the famous “basement” fear, the developers will allow us to explore these very spaces. This all, of course, looks a lot like Lost Planet. But it’s not scary there, right??
Isaac will fight in the fresh https://31bets.co.uk/withdrawal/ air not only with terrible monsters, but also with much cuter creatures. These are sectarians who decided to worship the alien obelisk as a shrine. You need to fight with people humanely. As is now customary in “I’ll kill everyone, I’ll be left alone”!"-games, Isaac learned to use cover, and also, like a brave special forces soldier, deftly roll on his back. It is clear what consequences these “innovations” entail. Large polygons with boxes and stones immediately appear; on one side – Isaac, on the other – opponents. Isaac, rolling from one cover to another, consistently shoots all the enemies..
Rule three: do not be afraid of those who are afraid of you
And everyone would be afraid of Clark in the third part, if the necromorphs were smarter, and the sectarians smarter. And it’s not just about the partner who appeared. The main character has become, as they say, armed and very dangerous. In addition to the well-known telekinesis, with the help of which Isaac, by the way, will be able to throw grenades at enemies, familiar weapons will acquire new shooting modes and, most interestingly, new modification options. Now the player will be able to “fuse” different weapons into one. What such combinations will look like is still unknown.
But the most lethal innovation that will definitely turn Isaac into a fearless terminator is ammunition. There will now be a lot of them in the game and they will be suitable for every weapon. No need to save now. Remember those moments of momentary delight when Isaac, with almost zero health and empty pockets, found a vending machine with cartridges after a long massacre? Every charge counted, every wrong shot brought disappointment. This permanent shortage, the constant need to survive created an atmosphere of horror. In the third part, it seems that we will no longer have to “survive”.
Of the announced innovations, in addition to the above-mentioned weapon modifications, only one seems interesting – new types of monsters. New necromorphs can transform into two different monsters; in open spaces we will be entertained by snow animals and wonderful centipedes. The number of “bosses” will also increase. They will become larger and more dangerous than before – the E3 demo shows how one of these creatures easily swallowed Isaac, after which he woke up in her stomach. It would be better if he stayed there – horror fans would be pleased.
The sarcastic pathos of this preview is caused by endless eschatological sadness, longing for the past and a feeling of sincere disgust for all-standardizing commerce and the faceless market. For the author of this preview Dead Space – this is primarily horror. Today there are not many worthy representatives of this genre on the game market. Of course, I want to hope for the best, to believe that everything will not be as bad as it seems now. But the facts are too eloquent that the game is turning into an action movie. However, if you are a fan of colorful and dynamic shooters that you can have fun playing with a friend, you have something to look forward to.
Dead Space 3
Best comments
What?!
Yes, I just played through almost the entire game with it (I changed it only when the ammunition ran out), and only pumped it up!
I think I can play through DS3 once, but I won’t buy it (unlike previous games in the series).
Gentlemen, I have already prepared a personal fecal launcher, periodically polishing it, blowing off specks of dust in anticipation of release. I dare to assure you that I am ready to use it, I’ll just feel first what kind of fruit it will be. Although for the leaked cutter I already got the first notch on the butt in absentia. We are waiting, we are waiting.
But the most lethal innovation that will definitely turn Isaac into a fearless terminator is ammunition. There will now be a lot of them in the game and they will be suitable for every weapon. No need to save now. Remember those moments of momentary delight when Isaac, with almost zero health and empty pockets, found a vending machine with cartridges after a long massacre? Every charge counted, every wrong shot brought disappointment. This permanent shortage, the constant need to survive created an atmosphere of horror. In the third part, it seems that we will no longer have to “survive”.But the most lethal innovation that will definitely turn Isaac into a fearless terminator is ammunition. There will now be a lot of them in the game and they will be suitable for every weapon. No need to save now. Remember those moments of momentary delight when Isaac, with almost zero health and empty pockets, found a vending machine with cartridges after a long massacre? Every charge counted, every wrong shot brought disappointment. This permanent shortage, the constant need to survive created an atmosphere of horror. In the third part, it seems that we will no longer have to “survive”.
This is exactly what I liked in the first two parts… that you can’t shoot from the bullshit, that you need to target weak spots all the time in order to save as much ammunition as possible… With just this one innovation they have already killed half the game..
And made huge profits. That’s the problem: you can’t put fans in your pocket and you can’t spread bread on them. And for EAshek this is the main argument of all times.
It was a different time then. Now the “Call of Duty generation” is 60% of gamers. Won 5 RE with co-op. And what? Until part 4, the residents knew how to strain their psyche. And Dead space 2 too
On the one hand, innovation is good.
Giving up the old and new is also good.
But destroying the atmosphere that gave the creators of the franchise millions of fans is stupid.
But how can you look at it, they want to do their call of duty with necromorphs and co-op, but this is smart, because this will increase the number.in the audience playing this game, because now every second game just invites us and a friend to shoot off someone’s heads, arms, legs, tails.
But making the same cal-of-duty out of the game, releasing it like a stamp from under a stamp, is simply idiocy.The creators of the assassin were personally convinced of this because each new part is getting worse and worse.
What about one of my favorite games..
I hope the authors don’t create a huge feil instead of the game and release it on store shelves.
I bought the first two parts precisely because of the suspenseful atmosphere! And now my choice is Torrent Edition! The series is dead!
Have you already played and checked??
If this is true, then I have doubts about buying the game.
Although, considering all the “advantages” of the game listed by the author of the preview, I have no doubt at all that I will not buy this game.